The World of The Spire of Sanctoris

From the great Ziggurat of Sainnulim to the dangerous realm of the Elkushath Jungle, there’s a lot to explore in this universe. You may consider many of the sections below to have spoilers.

MapsCountries CharactersReligion

The Spire of Sanctoris

Looking for the web novel?

Learn More
A book cover for the novel Spire of Sanctoris

Maps

This map of the Empire of Kimeros and the Elkushath has a lot of room to grow. There’s a lot I don’t know about the spaces I’ve drawn out —what lies to the east? What is the culture of the northern harpies like? I like to draw out big worlds, with lots of room for expansion.

I have a general idea of how long it takes to get from one point to the other (usually by foot or by horse), and then I go from there. Drawing maps probably isn’t the best hobby for the mathematically-challenged, but what’s a writer to do? Plenty of historical mapmakers had even less idea of scale than I do, so I take comfort in that.

At some point I need to do a map of the far west, for there’s more forested countries with shapeshifting creatures and strange lifeways over that way. (I’m definitely going to set a novel over there someday!)

This world, which has no overall name (yet), is a planet that orbits a binary sun system and has three moons. The middle-sized moon has rings. These heavenly bodies have a multitude of myths in different cultures, and mean different things to the peoples of this planet. One of the suns is yellow, the other turquoise. There is a small yellow moon, a medium-sized greyish-red moon with silver rings, and a slightly larger silver moon.

Countries & Peoples

The Empire of Kimeros

Kimeros is a totalitarian theocracy. Its Empress is represented by the Bee: as in the configuration of insects, her place is static in the midst of the Spire in Sanctoris. She alone can bear children who will be heirs; but the power of channelling must be found in one of these children, and that child has always been a girl.

The religion is made of 12 Gods, but only Three are Ascendant, and worship of those three in particular is enforced by the Order of Paladins, a paramilitary group that is frequently made up of people who exhibit supernatural powers. Imueh is the least of these gods.

Deeply stratified, most of the population of Kimeros is poor labourers; although they are not so poor that they cannot afford wine or hair ribbons or so on; although lately it seems the prices rise higher, as taxes are raised because Kimeros is not winning its war against Elkushath. Not that the populace would necessarily know that, as the Holy Orders are extremely adept at propaganda. Human sacrifices of war captives every month feed the magic of the Ziggurat/Spire and also keeps both the populace and enemies cowed.

Sanctoris is the religious heart of Kimeros. Everything present about religion in Kimeros is enforced and blown up and intensified in Sanctoris. Religious festivals happen often—sacrifices happen every time one of the moons is eclipsed—and are drivers of industry as well as keeping the gods honoured and mollified. Sanctoris is the heart of the world (not actually) and it keeps balance so that Chaos will not overtake the universe. In the printing-houses of Sanctoris propaganda is churned out faster than it can be delivered. Adherance to the 12 gods is mandatory; adherence to any other deity (Si-ussa of the Elkushath, Krakeeth of the harpies of the northern mountains) is strictly forbidden, including elevating any of the pantheon of 12 over Sainnulim the Moon God. Peoples with beastly appearances, such as the harpies and bearmen of the north, the koasps of the west, the catpeople in the south, are forbidden from entering Sanctoris.

The Elkushath

The mighty Elkushath’s terrain varies from swamp to jungle/rainforest. In general, it is extremely lush and cut through with rivers and tributaries. Buildings are frequently made of wood or fibres and rebuilt every so often; there are idioms about the instability of stone, of how its permanence is illusion: the forests have laid low many ziggurats and other such ambitious building projects time and again. Elkushathi mages have leveraged the hungry plants of Elkushath to destroy the settlements of Kimeros over the ages.

Khorvon

What had been three countries of mixed sentient species have shrunk back under the Kimeroan threat. They live beneath the low hills. This is where Kimeros draws their borders, but the Khorvonians remember a time when they were ascendant. The rough scrubland in the south is hard living; the most fertile areas are in the west towards the Mulac River Delta where most of the population is. The capitals of the three countries were taken by the Kimeroans; so the new capital is a hastily-erected city called Rurin, safe in the border hills, up high enough to be defensible.


Much of Khorvon is a mix of the cat people, the Murnash, humans of several different ethnic groups, and koasps that speak a unique language that has some overlap with the Elkushath trade tongue by way of the Mulac River Delta. Kharvon koasps tend to have drabber colourations if they are brown, but they also tend to have combinations very white and black feathers/fur/scales that are very striking. You seldom see koasps in Khorvon with any real colours, although sometimes desaturated green.

The Murnash come in many types and colourations, but they are always bipedal. Half Murnash, half humans are viable offspring; but they’re usually not very fertile. In all three countries, first daughters are never allowed to marry outside of their species (unless they’re already a hybrid), because all the Khorvon countries are matrilineal (one reason they staunchly oppose Kimeros, even as Kimeros steals their land year by year and raids their fields). Murnash often have longer hair on their head, they only have one pair of ears, set a touch higher than human ears on their head and more mobile, they always have tails, and they may or may not have retractable claws. Likewise they may have 2-8 nipples, but only the upper two will be human-like breasts.

Itil Princedom

Far, far to the west of the Elkushath lies a different kind of rainforest. The Itil Princedom, a coalition of tribes that no longer make war amongst each other, rule here. They live in a hotter climate than even Elkushath, and wear even less clothing. They have limited metallurgy, but they are masters of flint- and obsidian-knapping, of creating astounding jewellery, and of building remarkably cool, sturdy buildings with the wood around them.

Amzuq

High in the mountains very far north of the Itil Princedom’s forests, the Amzuq live at the level of the clouds. It is cold, and they are master weavers of wool. They live peaceful, harsh lives amongst the unforgiving landscape of the sky, and counted amongst their folk are harpies.

To the north of their world lies immense ocean; to the east immense jungle. To the south there are smaller, lesser mountains and the people who inhabit them, and then the Itil beyond that.

The Amzuq are astronomers, artisans, herders, and they grow over five hundred varieties of potato. They herd alpaca and llama with the help of wooly mountain dogs whose fur is also spun into wool. They raise fat guinea-pig-like animals for meat, and also keep extraordinarily colourful chickens.

Their houses are not tall; if they want elevation they just build their round stone houses on a higher peak.

Their burial grounds are tombs carved into the rockside of what is, even for the Amzuq, a sheer cliff.

Characters

But only a small selection of characters, from The Spire of Sanctoris. I’ll probably expand this list as the novel is updated.

Imu-Ninedintu (Nidu)

A priestess chosen by her god to betray the country she was raised in. A lovely young girl with a heart-shaped face, cool-toned dark brown skin, full lips, light coloured green/grey eyes, about 5’5”, a touch curvy.

Atarth

A poet-turned-thief who escorts Nidu from the city of Sanctoris into his former homeland, the Elkushath.

Hasusarnika

A Paladin born and bred to the service of the Ziggurat of Sainnulim. A solid tall woman with dark skin and dark hair and flashing golden eyes.

Nalnega

A koasp, or snake-person, from the Elkushath. Young and naive, she has ended up amongst slavers, and will do everything she can to fight for what she believes in. A delicate, small koasp green scales with a hint of silver to their edges. Her plumage is soft greens, olive greens, and lemon yellow. She has very bright, gold eyes.

Ishmayin

An ancient koasp gone a bit mad with enforced longevity, who dwells below the city of Sanctoris. Unlike the Elkushath koasps, he has no feathered plumage, but rather a cobra’s hood. Yellow-eyed with scales of green.

Religion

The 12 Gods of Kimeros

1 – SAINNULIM, Moon God, Chief of Gods

Sainnulim’s cult rose to such high prominence in the intermediary years when Old Sanctoris was buried.

2 – TLIANUN, God of Fresh Water & Rain

The pretty man, who offers life. High caste god, although his iconography is pretty much everywhere. Technically, he should be a high caste god because he is one of the Three Arms of Sanctity, but he’s very popular among the low-caste. The priesthood invokes him largely when they are doing weather-control rituals at the Spire; but he is popular year-round for the common folk.

3 – MUNNA, Goddess of Honey and Bees

Wife of Sainnulim. Her sphere is all that is sweet and good, and her sphere overlaps with the farming goddess’s, as they are both prayed to for help in conception, childbirth, and protection of children. Munna is a higher-caste goddess generally.

4 – ZABALAM, Sky-Emperor

Former chief god of the pantheon, usurped by Sainnulim 200 years previous. Patron of Antreel, and still his temple is there, but ruined and neglected. It is generally agreed that the Sky-Emperor speaks at the Spire of Sanctoris, not to the fallen priesthood of Antreel; but the broken priesthood has their own secrets.

5 – URDIMMOS, The Dog God, Psychopomp of the Underworld

Highly popular god of the common people, considered a trickster or folkhero. While this god is distinctly lower caste, Urdimmos’s great popularity also influences the priesthood, so that the Priestess of Urdimmos is actually well-regarded at the Spire, over Imueh; in addition, there is a mystique, wildness and, well, sexiness that this God possesses.

6 – BURKANDA, Goddess of Farming and Fishing, She of Bountiful Rivers

Sometimes her iconography is a woman squirting copiously during orgasm. She is the wife of the Sky-Emperor, but she is much more popular than he is. She is the lower-caste counterpart to Munna and therefore more people have shrines to her in their homes.

7 – ARISHOT, Goddess of the Underworld, Death Rites

Informally invoked as a protectress of common women; her worship is more active outside Sanctoris, especially on the borders where they see more war & skirmishes.

8 – SAKARDON, God of the Stand-Still (formerly of disasters)

The Earthquake God, but also his sphere covers all disasters; but disasters are fended off by the magic of the Spire, so that his meaning came to change. Although they worship him in his home city of Shrexat, he is a priesthood-only god.

9 – IMUEH, God of the Lock and the Latch

Informally also the lord of luck, considered a friendly trickster by those on the other side of the law. The more higher caste you are, the more unlucky you perceive Imueh to be. Shrines to Imueh are numerous, but seldom kept up; many are very old indeed, for his worship was much more common in Old Sanctoris.

10 – ZANILMOC , God of Craft, Artifice, Artisans

Unique in that his worship is for all castes equally. Everyone honours this god, but especially artisans will have home-shrines, as will scribes, and those aristocrats who are also artists or craftspeople.

11 – ASURAL, God of Enclosure and Protection

How fitting that a totalitarian theocracy reveres a God of Protection who is as much cage as protection. Still, amulets of his symbols circulate Kimeros. He is not worshipped by the people so much as invoked in small forms: tokens, a spoken blessing; formal ritual to him is higher caste.

12 – NINGIRIMA, Goddess of Calendars, History and Divination

She Who Knows, She Who Sees; she was once the Supreme Goddess of Old Sanctoris, but that was actually 900 years before the present. She is a priesthood and upper caste goddess only.

The Elkushathi Shamans

Religion is looser in the Elkushath.

Si-ussa, the Snake Lady (depicted usually as a koasp, but sometimes as a human twined about in snakes) was the First Gardener. Si-ussa’s many husbands correlate sometimes to other gods (such as Imueh, who was in fact a big cult figure for the Pyramid-Builders of Ilanum), or to nature spirits (sort of like genius locii). The most popular of Si-ussa’s husbands is Subethol, the fisher god.

Elkushathi frequently practice ancestor worship and shamanism.

A small origin myth:

One day, it stopped raining. Si-ussa wanted to see what the world would look like, and found that it was covered in many shimmering raindrops. She wriggled her body through the wet of the world, and flowers and plants sprung up in the wake of her coils. When she shed her first skin, it became the trunk of a tree. Si-ussa built the forest and then she tended it. Subethol and Si-ussa mated. They had many children, which became—

For the Heana, the children are various food crops and flowers and fish
For the Wamiti, the children are both the fish in the rivers and the stars in the sky
For the Ilanum, the first children are the rivers, and Si-ussa’s first husband was Imueh, not Subethol (the rivers became paths, that’s the connection)
For the people who live on the ocean shore, shells and fish
For the Lugal, the first children were rivers